This competition leverages AIGC technology, integrating cutting-edge innovations such as XR (VR/AR/MR), 3D interaction, and spatial computing. Through an advanced zero-code digital interaction editor, it enables the creation and implementation of XR-based digital interactive content, thereby further driving the growth of the digital content and creative industries, enhancing the quality of talent development within educational institutions, and supporting the digital and intelligent transformation of the industry.
This competition reflects the dual demand for technological advancement and the upgrading of the cultural and arts industries. It focuses on facilitating the translation of research outcomes into practical applications and is closely integrated with the collaboration between industry, academia, research, and application, aiming to foster the integration of industry and education as well as university-enterprise partnerships, thereby driving the high-quality development of cultural and arts education, scientific and technological innovation, and talent cultivation.
Competition Module
|
NO. |
Competition Module |
Duration |
Weighting |
|
1 |
Theoretical assessment |
60 mins |
15% |
|
2 |
3D scene modeling |
180 mins |
17% |
|
3 |
UI design and interface layout |
17% |
|
|
4 |
Integration of 3D interactive scenes with UI |
25.5% |
|
|
5 |
Web deployment & AI gesture interaction optimization |
12.75% |
|
|
6 |
demonstration and defense |
12.75% |
Competition Format
|
No. |
Competition Group |
Format |
|
1 |
Secondary Vocational Student Group |
2-player Team |
|
2 |
Higher Vocational Student Group |
2-player Team |
|
3 |
International Student Group |
2-player Team |
|
4 |
Teacher Group |
1-player Team |
